Grimskalle

Happenings

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47 #TheRimeoftheFrostmaiden Outside the walls of Grimskalle, Sopo grew reluctant to proceed. He talked about the restless spirits of Vassavicken's once proud giants. When pressed about Auril, he noted that the Cold Crone would fly on Iskra the Roc at night, conjuring during the aurora. Though night neared, she may still be on the upper floors of the fortress.
47 #battle #TrialsOfTheFrostmaiden Tetro and Gadget were ready to push towards Grimskalle. The journey up icy steps took the party through the remnants of a frost giant walled city. Here, they witnessed signs of a sharp and sudden battle, and deaths due to perhaps poisoning. The skeletal remains reanimated as they party repelled and then fled from frostmourn giants, who groaned their wishes for a true death. Dashing inside the doors of Grimskalle fortress, Vellynne sealed the enormous passage with an arcane lock.
47 #TrialsOfTheFrostmaiden Ukuma the Walrus was scooting about on the smooth icy floors of the basement of Grimskalle, at the center of the passageways known as the Gateway to the Four Winds. She wanted fish, but there was no fish to be had. The passageways led to four trials, one after each tenet of the Frostmaiden. A north passage led to the tomb of Vassavicken, said the walrus. The southern passage was magically sealed shut. Only frost druids who truly embodied the cold could open those doors.
46 #Solstice #TheDevilYouKnow The "ice mephet" and "definitely not an imp with a hat and fake nose" Sopo awaited the travelers atop giant steps hewn of ice. He provided a map to the region, discussing such wonders as the yeti caves and ice gardens, as well as Auril's current lair within Grimskalle, the remnants of a city state fortress of an ancient frost giant queen Vassavicken.
46 #Solstice Observing a second ice garden, Gadget and a couple members suddenly froze in fear. A grimacing sea hag was eyeing them from behind a statue. Overcoming their repulsion, they recognized the fey as Anise Chiselbone from the cauldron caves. Crank shooed her away, but the party prodded him to seek a deal to cure his lycanthropy. After a stoic minute, Crank did barter a deal. But it was to control his curse -- at the cost of "his last breath" and "an hour of his time". The grimacing hag scurried away to brew a potion. She said to meet outside Grimskalle.